Rocks Fall Everyone Dies

Matt's Notes for 7/19/2017

No pressure

After a good nights rest and a breakfast of 0 crumblecakes, we are all feeling ready for adventure… also, we leveled up so that helps too. We debate on which lead to follow up on first and decide that we need to go punch an omen, so the black arrow skull rumor it is!

Our bear friend/mascot/wagon-puller awaits us on the northern trail, magical friendship spells or no he doesn't look a gift head cheese in the mouth. (no one should really, I mean… come on… it's head cheese, don't look to close). At this point we decide that we don't need a wagon, so our bear is fancy free and just following along behind us as we begin our explorations. After traveling a ways into the wilderness the area becomes quite quiet as sounds of insects and animals and all that normal stuff vanishes. Lord Ursus VonBearington becomes agitated, unhappy with the unnaturalness, but we proceed until we come upon… not a clearing, but a thinning of the woods… a lone tree, gnarled in appearance and seemingly mismatched for the local arboreal mix, stands before us.  Drawling closer we find that this is indeed the source of the omen rumors, a large black arrow pins a skull to the tree… 

Being sturdy adventurer types we are not daunted by this weirdness and approach the tree, as we do we can make out that there is soem sort of parchment tried to the arrow, obviously this is not a trap and should be investigated by someone reaching up and grabbing it. The Warlock for instance. As he touches it the forest grows dim, and he hesitates, then stumbles back. Nothing  untoward happens. (Note to the home viewers: Aetron experiences an odd vision at this time, the skull looming larger and larger, then passing through him laughing as it went). We read the human skin parchment note "The last laugh, you'll be next"… not creepy. Being righteous folk we decide to burn the note, arrow and skull and therefor banish whatever evils may have been tied to it.  The fire burns away, and the smoke forms a skull cloud as it goes… this is totally normal and not weird or foreboding. 
(GM quote "You don't know how happy it makes me that you were the one to touch it". TMI)

We leave the area, on the way to the tomb of treasures. Creepy forest noises trail behind us, though only the Warlock seems to hear them so… who knows if we can trust that.  I mean, I'm a druid, I should know if anything creepy is going on with this whole nature… thing.  Also he talks to himself.

We find the overgrown cemetery and start our investigation there of… Darkscale activates bear form and does some snuffling around. Definite scents of goblin and another unwashed humanoid. Also Aetron smells kinda funny… like dead things or something.

We head in to the tomb, finding the interior door slightly ajar we open it and trigger the noise-trap that was set up… Obviously this could only have been set to warn people INSIDE the tomb… there is no immediate response to the trap so we proceed inside.
PAST THE NOISE TRAP.
THIS IS NO CAUSE FOR ALARM.

Anyways, inside the tomb we find an old worn stone slab, the metal bits that were once attached to it rusted from age. A rusted and decrepit old door leads from the room but when we approach it we are confronted by the specter that guards the tomb. Turns out the little girl was right after all. It turns out Brianne (we're good friends now, so we call her by her first name, Brianne) was the guard of this old lord named Jonquil the Benevolent (self titled, not formally recognized) who went and got himself killed in a tavern brawl while Brianne was dead drunk. Now, she guiltily guards his resting remains.  I think you gotta let this stuff go eventually, but that's me… anyways, she is guarding this tomb and wants us to leave. But our smooth talking convinces her that we are here to help… which, really, we are after all since we want to keep this goblin and his pal from stealing anything from the tomb. Which, as it turns out, they have been trying for weeks now and keep coming back like a jerk at the bar.  She says no, chases them off, they come back.. repeat… Aetron smooth talks her into letting him see what is inside the sealed tomb in exchange for us making the goblin go away permanently. Seeing with his eyes, not his hands. 

Our great plan is to wait in the tomb for nightfall, then to spring our trap on the TOTALLY UNAWARE GOBLIN LOOTERS. I offer to go outside to wait and watch, since I can be all animally.  This plan agreed upon I leave…and am assaulted! Totally out of the blue. Green? Brown? Out of the woods. Turns out that trap was to alert the looters who WERE CAMPED NEARBY. This makes so much more sense than whatever I was thinking that trap was actually for. And the goblin shoots me with an arrow in my haunch. MAI HAUNCH! Anyways, this pisses me off so I leap on the goblin and tear out it's throat. I'm a mountain lion right now, so it's okay to do that sort of thing. This pisses off his buddy who is some sort of half orc/half ogre/all smelly thing with a honking large axe… luckily Durus comes running out in time to get in the way of that. Oh also… a bunch of skeleton-zombie things show up and are what the warlock said was following him, I guess, but we don't know whose side they are on and they come out so I take my dead goblin back into the tomb to hide out, and then the undead attack the smelly guy, and Aetron attacks the undead and they stare at him like "Come on, really dude?" so the smelly guy ignores them and keeps fighting with Durus, and Aetron says "My bad" and goes back to the smelly guy as well, and then everyone wants to kill him so he lays a huge axe smack down and kills like 3 undead guys at once but we kill him and then the other undead vanish into the woods… and I think we won but again, what's with the undead?

So, anyways, we did that and Brianne is cool and lets Aetron into the secret sealed tomb area, which we all crowd the door and look into as well but we're cool and casual about it so it's all good.  The tomb itself is a little underwhelming, a rusty iron box with some fancy rings and an old picture pendant thing, a stone tomb with a flying sword and moldering skeleton… nothing of super interest or import so we keep our deal and leave it all be and Brianne shuts the door on us and so we head outside and look for the goblin camp… which we find, but it’s not terribly rewarding either.

Now, the question is what do we do with the tomb? I mean if we just leave it here some other little girl might stumble in and get scarred by the ghost… maybe we can collapse the entrance somehow? OH! Maybe we should ask Brianne if there is any way we can put her to rest? That's an idea to come back too… I mean, we’re not really interested in the loot but, I mean, loot /is/ nice at times… and if she was put to rest there would be no reason to leave it there…

 Regardless, we decide to take a bit of a rest in the lovely overgrown cemetery before proceeding to stop number three…

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